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lesson 27
1 hour

Designing Your Own Game


Description

Lesson 27 is the culminating lesson in this topic and module where students see how their work with functions, matrices, vectors, and linear transformations comes together.

Students apply their understanding of mathematics of projecting three-dimensional images onto two-dimensional surfaces by writing matrices to represent the motions in the animations they create.

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Credits

From EngageNY.org of the New York State Education Department. Precalculus and Advanced Topics Module 2, Topic E Lesson 27. Available from engageny.org/resource/precalculus-and-advanced-topics-module-2-topic-e-lesson-27; accessed 2015-05-29.
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