Description
Students engage the mathematics that provides a foundation for animations like the kind seen in video games. In particular, students learn to take points in 3-dimensional space and map them onto a 2-dimensional plane in the same way that a programmer would seek to model the 3-D world on a 2-D screen. Students also analyze the 2-D projection of a path followed by an object being rotated through 3-dimensional space.
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Credits
From EngageNY.org of the New York State Education Department. Precalculus and Advanced Topics Module 2, Topic E, Lesson 26.
Available from engageny.org/resource/precalculus-and-advanced-topics-module-2-topic-e-lesson-26; accessed 2015-05-29.
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